I wanted to write some software again but not until now i found a new project.

When i do some tower controlling on IVAO i use several different website and the Ivac software. Scratch pad on paper and several other documents just to get the planes in the air. And as Ivac 2.0 still is some time away i thought it would be nice to have a tool i can use so i do not have to use a lot of other stuff.

And this is my early alfa and it works but there are still a lot of functions and debugging to do.

I have tried to contact the IVAO software team and logostics but so far i have heard nothing so i am doing some experiments with Navigraph data and some other data i got from the net.

 

The Specs so far is.

The software pulls the active nordic planes from the net  and create a strip window as the one above.

When you click on a strip it gives you a text in a other window with the clearence to read to the pilot.

At the moment you get callsign, airline, The airport and city. (i hate when i have to say "to your destination insteed of the place the pilot fly to), and the squawk.

I want to try to let the software figure out departure and QNH and so the clearence is complete.

If you push the airline icon in this window the activity as pushback or taxi will update on the flight strip.

Next here is when you push the strip again you get the next thing to read to the pilot so you always have some support for your memory and thats a good thing when you are a newbie.

I am not planning for the software to connect to Ivac as there is a totally new client coming. When its coming?

I thought this could be a nice project meanwhile.

Thye work continues.

Today I visited two very nice builds on the hypergrid. One on the OSgrid: Waterworld film and one on Soloton-Grid:Romenna both very good builds.

explorome

Rómenna is a big build and you can walk around the streets of a ancient city and explore every corner. It is well done and impossible to run in Second life. It is just to big. There is so much to see a and more info on http://soloton.selfhost.eu/Weltraumbahnhof/05%20Kunstausstellung/14%20Romenna/14.html

waterworld

Waterworld on the OSgrid is just one sim in comparison but it is nice to see what you can do if you get the chance to build what you want. Very nice and if you walk around you are soon lost. It would be easy to put a game in here. Reminds me somewhat about Fallout.

Hypergrid address : hg.osgrid.org:80:Waterworld film

These builds are both the reason why Second life have a hard time to compete. Both are made with Opensim tech and hosted with a lot less money than a SL island. High Fidelity´s idea of a self hosted hypergrid is already here.

A very nice thing is that there are more and more good builds on the hypergrid. Today i took a trip to Pompeii. I have been there a few times in RL but i think i like the virtual tour better. Some of the buildings are very well done and you get a good idea what it could have been like to live there once.

A very nice lesson in history and a greatway to show how Opensim can be used in education. Can´t wait to put my VR headset on and visit again.

There is a link on the Metropolis main island. Adress hypergrid.org:8002

When i was out exploring i found Joe Builder on the Hypergrid and he told me that he got some vehicles on his grid and big areas to drive them. Joe is a builder in all sense of the word. Lost world have big areas connected with the hypergrid.

I visited a wasteland. Drove a truck, killed some zombies or something. Visited like Jurassic park, a space station and a underwater world. I think there are much more but not everything is up all the time.

 

Joe told me he is using older Opensim and ODE and it worked good.

Hyperlink: http://lostworld-os.com:8002

Dont forget to take a tour on the Jetski.

Haffernal_001

Had some time over on my vacation to do some real gaming so I packed up the Oculus rift and got going.

First thing is that it is not easy to get games to work. There are a lot of older games that are very well done and easy make the update times for the Oculus. You can also buy new ones made for the Oculus on Steam.

Older games needs a lot of extra stuff and it is not easy to get them going. Different graphic drivers do not work with all software. Everything is alpha some things beta and every edition do not work with everything else. For me it takes a day of reading and googeling and testing to get a game to work. And I have been working in the computer business a long time.

Software to look for is VorpX, Opentrack and Flyinside for FSX.

This said. When you finally get things to work it is beyond amazing. When I did my first liftoff from the runway in Flight simulator X I screamed with joy. The feeling of flying a real plane was overwhelming.

Some of my other fav games is Test drive unlimited 2 (difficult to get working) and Euro Truck Simulator 2 (Super simple to get working. Built in support on Steam), The feeling of being there. Driving around or competing like I have done in GRID (Very difficult to get working). I just do not get how race drivers do it the amount of concentration is staggering.

I have been trying to fly on the moon in Lunar flight. A game made for the Oculus. On Steam. I am great at crashing in to things.

I have done Wow, Portal, Half life 2, Deus Ex: Human Revolution. These games are easy to get going with VorpX but the scale of thing in the games are totally off. You are in a land of giants and it feels wrong. One way of playing these games are in VorpX cinema mode. That works better. You sit in a home cinema with a giant screen in front of you for some reason that helps. Still got the 3D.

When you get over the initial movement sickness of virtual reality it is so good and you will never want to be without it again. I cant wait until the headsets come out and there will be more games developed for VR.